An article in VentureBeat this week features a new report from SuperData which confirms the moment we’ve all anticipated, or dreaded, is here: mobile gamers cost more than they’re worth. In October the cost of acquiring a new smartphone or tablet gamer exceeded the average revenue companies got from that player. Further, SuperData estimates that game developers need to retain players for two or more months before they become profitable.

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E3!

Gamblit Gaming will be at E3 this year! Although we do not have a space in the expo, we will be having meetings in the local area.

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